*blows dust off*
*ahem*
Right, if anyone actually reads this, then I have another review for you. ^_^
Anyway, last time I mentioned that there was only one RTS that I liked better than StarCraft. And here it is, Dark Reign: The Future of War.
Back in 1997, Activision released this game. And it was largely forgotten. I bet no one here has even heard of it.
But it’s friggin awesome.
There are two (technically three) races to choose from, and they’re completely different in play style. You have the Freedom Guard on the one side, who use guerilla tactics and a strong focus on using counter-effective units, and the Imperium, who mainly focus on brute force. And if you don’t play that way, you’re probably not going to win. The third race, the Tograns, can actually use every single unit that the others can. They’re obviously the most powerful, as they can effective defend against any type of attack.
The story seems pretty Star Wars-ish at first. The Imperium are trying to take over the world, and the Freedom Guard are a rebellion attempting to put that to a stop. But that’s where the similarities end. The story in-game is about the last of the Tograns, who were almost obliterated when the Freedom Guard and Imerium war spread to their planet, “playing” a series of missions in a special device to prove himself worthy to go back in time and attempt to stop the destruction of the Tograns. It’s rather interesting to see it unfold.
There are 13 missions in total, including the last one. And aside from the last one, each can be played as either the Imperium or the Freedom Guard, with objectives and maps slightly different. Often, the Imperium missions are right after the Freedom Guard missions. So it’s kinda cool to see how it turns out from each side.
In order to reach the last mission, you have to beat the twelve missions preceding it, but the cool thing is that you don’t need to play both sides if you don’t want to, and if you beat the 1st mission as one side, you can still play either side in the next mission.
There’s also an extremely complex Fog of War system in place, which is actually affected by terrain, rocks, trees, etc. This greatly aids ambushes and emphasizes being cautious in forests and rocky terrain.
It introduces a ton of features to the RTS genre, like powering down buildings if the power cost was too high to maintain all the buildings at optimal capacity. Production queues were also extremely sophisticated, if you have two buildings which can produce the same unit, and you queue up a large number of units in the general building tab, which is automatically visible if you have nothing selected, the buildings will split up the order. Or if you only want to issue build orders to a specific building, you can click it to change the build menu into a building specific one. It also introduced a waypoint system into the genre, allowing you to order your units to move along a specific path, instead of directly moving towards the target. Also introduced were unit behaviours, such as aggressive or defencive, which could be personalized for each unit in the player’s command.
The sound effects are adequate, and that’s really all that’s necessary. The music is pretty cool, it’s not repetitive or bothersome, and there’s some pretty cool tunes. They’re all very dark and almost Gothic sounding.
Graphics were pretty damn good for its time, but today they look a little aged. Keep that in mind if you ever decide to track down a copy. They’re slightly worse than StarCraft’s.
Overall, the game is very sophisticated, but it may have been ahead of its time.
Pros:
Sophisticated engine
Story
Good graphics for its time
Cool music
Cons:
Balance is a bit off, the Tograns are utter ownage
Even still, I give Dark Reign: The Future of War a 10/10.